1 - Introduction

Hi reader! Thanks for stopping by! This is the first post of my blog. I plan for this blog to be a centre for my game development journey, as well as for my perspectives on game design principles, problems, and frustrations. I hope that you will find the material in this blog to be enlightening!

Before we get into any of the good stuff, allow me to first introduce myself!

My name is Dan, but online I go by ProphecyToad. I named myself after my love for amphibians and my need to always plan ahead. As of writing this, I am a 28 year old, third year university student studying a Bachelor of Games and Interactive Environments, majoring in Game Design and minoring in Software Development.

Why do I play games?

Video games to me have always been a display of the beautiful minds of so many people, that have come together to create something that people can invest themselves into in their own unique ways.

I personally play video games for two main reasons: Emotional investment, and mechanical skill display. I love a game that is well written and has themes that can get me invested in the world and characters, but I love a game even more if it has a great deal of well-designed mechanical skill expression.

My history playing games

I’ve been playing video games since my earliest memory on the Windows 98 operating system, with classic games such as “Putt Putt saves the zoo”, “Tyrian 2000”, and “Doom”. Over the years since, I’ve played many different games, sometimes forgetting to do anything else for days at a time (oops).

I was introduced to competitive games as a teenager with the likes of Halo 3 and Guitar hero, and became absorbed by the idea of skill expression in video games. This interest carried me to other games such as Magic: The Gathering, League of Legends, and Rainbow Six Siege.

My Favourite Games

My top 3 favourite games + 1 nostalgia game as of writing this post

Monster Hunter World

This game at its core is simple: go on a mission -> kill/capture a monster -> make equipment from monster parts. The concept is extremely simple to understand, but is done VERY well; largely due to the exceptional combat and creature design. The game is built entirely around allowing the player to demonstrate their skill with incredibly well-paced combat. 

Resident Evil: Biohazard

The only game in the last decade that I immediately replayed after finishing it, and intentionally unlocked all the achievements for; this game is a masterwork of its design. The levels, puzzles, and story of this game had me invested from start to finish. The game doesn’t try to be more complex than it needs to be, and instead makes use of the sparce systems and mechanics to add to the ambience of the game.


Now, I’m not going to get involved in the debate of which is the objective “best” Halo, but Halo has always been a highlight point for me whenever a new one released. Futuristic powersuit fantasy? Check. Shooting cool, but bad aliens? Check. Saving the universe? Check. What’s not to love?

Nostalgia - Digimon World

The first game that I played that made me think, “I can’t wait to get back from school to play this!”. Digimon World combined my love for digital creatures and my love for adventuring into a neat little package with its own unique sense of style.

Frog Time!

Check out this cool frog that I did a poster for in primary school: The Turtle Frog!